| 10.1.1 | L1 TypeScript类型检查 | done | `tsconfig.json` |
| 10.1.2 | L2 Jest单元测试框架 | done | `tests/`, `__mocks__/cc.ts` |
| 10.1.3 | L3 Playwright集成测试框架 | done | `tools/tests/harness.py` |
| 10.1.4 | L3 核心游戏循环测试 | done | `tools/tests/test_integration_gameloop.py` |
| 10.1.5 | L3 死锁检测测试 | done | `tools/tests/test_integration_deadlock.py` |
| 10.1.6 | L4 手动会话框架 | done | `tools/tests/harness.py` (ManualSession) |
| 10.1.7 | L3 商店集成测试 (22断言, 5故事) | done | `tools/tests/test_integration_shop.py` |
| 10.1.8 | L3 Bonus概率集成测试 | done | `tools/tests/test_integration_bonus.py` |
| 10.1.9 | L3 连线预览集成测试 (12场景, 17断言) | done | `tools/tests/test_link_preview.py` |
| 10.1.10 | L3 WeaponRain modifier集成测试 | done | `tools/tests/test_integration_weapon_rain.py` |
| 10.1.11 | L3 五维属性主公模板集成测试 | done | `tools/tests/test_integration_lord_dimensions.py` |
| 10.1.12 | L3 移动端触摸拖拽集成测试 (稳态注入) | done | `tools/tests/test_integration_touch_drag.py` |
| 10.1.13 | L3 升级面板集成测试 (真实战斗+面板选择) | done | `tools/tests/test_integration_levelup.py` |
| 10.1.14 | Deterministic replay / validation harness + `render game state to text` | done+L3 | `tests/`, `tools/tests/`, `assets/scripts/core/` |
| 10.1.15 | GameState ASCII renderer (6x6 grid + player + round + status) | done | `assets/scripts/core/`, `tools/tests/` |
| 10.1.16 | Verbose trace sink(按回合 / 状态切片) | done | `assets/scripts/GameMode.ts`, `assets/scripts/GridManager.ts`, `assets/scripts/core/` |
| 10.1.17 | Super-verbose trace(每次 tile pick / backtrack / path update) | done | `assets/scripts/LinkLineManager.ts`, `assets/scripts/GameMode.ts` |
| 10.1.18 | Debug log bundle format(session metadata + release + scene + timestamp) | done | `assets/scripts/`, `tools/tests/`, `docs/` |
| 10.1.19 | L2/L3 验证:text trace 可复盘 board/path/round/state 变化 | done | `tests/`, `tools/tests/` |